Home › Forums › Engine & Technical Notes › CS2 Engine Benchmark: DirectX 11 vs Vulkan Frametimes & Pipeline Latency

BENCHMARK CS2 Engine Benchmark: DirectX 11 vs Vulkan Frametimes & Pipeline Latency

Thread starter: byte_master • Start date: Sep 22, 2026 at 2:40 PM • Views: 1560 • Replies: 2
byte_master
byte_master
Systems & Audio Lead
Hardware
Joined: Oct 09, 2023
Messages: 615
Reaction score: +5,420
Just now #1

Benchmarked both graphics APIs on CS2 (Build Sep 2026) across 10 identical 5v5 demo playbacks on an RTX 4080 + Ryzen 7 7800X3D testbench using CapFrameX:

  • DirectX 11: Average FPS: 462.4 | 1% Low: 284.1 FPS | 0.1% Low: 198.5 FPS | Frametime StdDev: 0.62ms
  • Vulkan: Average FPS: 441.8 | 1% Low: 212.0 FPS | 0.1% Low: 124.6 FPS | Frametime StdDev: 1.48ms

DirectX 11 continues to deliver substantially tighter frametime distributions and lower 0.1% low spikes on Windows 11. Stick with -dx11 in your Steam launch options.

xen_dev
xen_dev
Staff Dev
Staff Dev
Joined: Feb 02, 2023
Messages: 940
Reaction score: +6,120
Just now #2

Vulkan on Windows still interacts poorly with Desktop Window Manager (DWM) composition swapchains. DX11 takes advantage of hardware independent flip model with zero buffering overhead.

anticheat_re
anticheat_re
Security Researcher
Researcher
Joined: Aug 22, 2022
Messages: 190
Reaction score: +910
Just now #3

Can confirm through memory profiling that Vulkan shader cache pipeline compilation causes transient 8ms stalls whenever new particle effects (like multiple HE grenades detonating in smoke) occur for the first time.

Write a Reply