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AUDIO CS2 Footstep & Pinpoint Directional Audio EQ Preset (Equalizer APO)

Thread starter: byte_master • Start date: Sep 23, 2026 at 3:45 PM • Views: 1560 • Replies: 2
byte_master
byte_master
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Just now #1

Counter-Strike 2's native audio mix has harsh high frequencies (flashbang ringing and gunfire spikes) while burying crucial footstep cues (120Hz-220Hz thump and 3.2kHz scuff). Below is my tuned parametric EQ configuration for Equalizer APO with Peace GUI.

Parametric EQ Bands for Sennheiser HD560S / IEMs

  • Band 1 (Peak): 140 Hz | Gain: +3.0 dB | Q: 1.41 (Boosts footstep boot thumps on concrete/sand)
  • Band 2 (Peak): 3,200 Hz | Gain: +4.5 dB | Q: 2.0 (Clarifies gravel and metal scuff sounds)
  • Band 3 (Peak): 5,800 Hz | Gain: -4.0 dB | Q: 2.5 (Reduces deafening AK-47 & AWP ear fatigue)
  • Band 4 (High Shelf): 10,000 Hz | Gain: -2.5 dB (Tames flashbang ring sizzle)
null_ptr
null_ptr
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Just now #2

The 5.8kHz reduction is a godsend. I used to get headaches after two back-to-back Premier games because of how loud the AK gunfire was. Now footsteps are louder and gunshots don't pierce my ears.

v4_enthusiast
v4_enthusiast
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Just now #3

Tested on my Truthear Zero:RED IEMs. Pinpoint directional audio in Mirage apartments is crystal clear. I knew exactly when they were dropping down underpass.

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