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RELEASE Mirage A-Site & Mid Instant Utility Lineups Reference (Lineup Helper v2.4)

Thread starter: crypto_ghost • Start date: Sep 27, 2026 at 4:18 PM • Views: 1740 • Replies: 3
crypto_ghost
crypto_ghost
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Just now #1

I have released version 2.4 of the Mirage Lineup Helper script. This update incorporates the new sub-tick throw alignments for the instant connector smoke from T spawn, the stairs execute smoke, and deep CT spawn smoke.

1. Key Lineups Covered

  • Instant Connector Smoke: Thrown from T spawn position #2, lands deep in connector before CTs can cross from ticket.
  • Stairs Smoke: Classic T roof jumpthrow, zero gap on sandwich or shadow.
  • Jungle / Connector Split: Precision lineup clearing sightlines from sniper's nest.
  • Deep CT Smoke: Completely blocks ticket booth and ramp re-aggressions.
Mirage A-Site Tactical Geometry & Trajectories DIAGRAM
Mirage geometry diagram

2. Lua Vector Data Table Snippet

mirage_lineup_helper_v2.4.lua
-- Mirage A-Site Lineup Helper v2.4 local mirage_lineups = { { name = "Instant Connector Smoke (T Spawn #2)", pos = Vector(-1182.4, -284.1, -164.2), angles = Angle(-24.8, -42.3, 0.0), throw_type = "JUMPTHROW", subtick_sync = true }, { name = "Stairs Smoke (T Roof)", pos = Vector(-982.0, -420.5, -120.0), angles = Angle(-48.2, 12.4, 0.0), throw_type = "STAND", subtick_sync = false } }
v4_enthusiast
v4_enthusiast
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Just now #2

We practiced the instant connector smoke yesterday in our 5-stack scrim. Taking connector control in the first 7 seconds of the round completely breaks the CT Mirage setup. Cleanest lineup helper available.

kyo3xrex
kyo3xrex
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Just now #3

Tested on the scrim servers. Vector floating point precision is accurate across all tickrates. The trajectory line render is subtle and doesn't clutter the screen during executes.

byte_master
byte_master
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Just now #4

For anyone running this with custom screen resolutions (like 16:10 or 4:3 stretched), the world-to-screen matrix in v2.4 handles aspect ratio scaling properly now. Great release!

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